local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
L0_1 = {}
L0_1.group_id = 245054001
L1_1 = {}
L1_1.is_offical = false
L1_1.startpoint = 1002
L1_1.connect_region = 1001
L1_1.synchronizer = 1004
defs = L1_1
L1_1 = {}
offical_settings = L1_1
L1_1 = {}
L2_1 = {}
L2_1.next_room = 0
L2_1.airwall_suite = 0
L1_1[1] = L2_1
airwall_graph = L1_1
L1_1 = {}
L2_1 = {}
L2_1.room_cur = 1
L2_1.room_next = 0
L2_1.wall_connect = 0
L2_1.region_enter = 0
L2_1.region_wall_enter = 0
L2_1.region_self = 1005
L2_1.point_safe = 1003
L1_1[1] = L2_1
room_infos = L1_1
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1002
L2_1.gadget_id = 70350353
L3_1 = {}
L3_1.x = -0.5
L3_1.y = 31.0
L3_1.z = -2.395
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 90.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L3_1 = {}
L3_1.config_id = 1004
L3_1.gadget_id = 70350430
L4_1 = {}
L4_1.x = -35.105
L4_1.y = 20.945
L4_1.z = 7.116
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L1_1[1] = L2_1
L1_1[2] = L3_1
gadgets = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1001
L3_1 = RegionShape
L3_1 = L3_1.SPHERE
L2_1.shape = L3_1
L2_1.radius = 100
L3_1 = {}
L3_1.x = -0.295
L3_1.y = 9.919
L3_1.z = 1.063
L2_1.pos = L3_1
L3_1 = {}
L3_1.config_id = 1005
L4_1 = RegionShape
L4_1 = L4_1.SPHERE
L3_1.shape = L4_1
L3_1.radius = 100
L4_1 = {}
L4_1.x = -0.295
L4_1.y = 9.919
L4_1.z = 1.063
L3_1.pos = L4_1
L1_1[1] = L2_1
L1_1[2] = L3_1
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1001001
L2_1.name = "ENTER_REGION_1001"
L3_1 = EventType
L3_1 = L3_1.EVENT_ENTER_REGION
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = ""
L2_1.action = ""
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1003
L3_1 = {}
L3_1.x = -0.558
L3_1.y = 31.432
L3_1.z = -2.473
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L1_1[1] = L2_1
points = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 1002
L3_1[1] = L4_1
L2_1.gadgets = L3_1
L3_1 = {}
L4_1 = 1001
L5_1 = 1005
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ENTER_REGION_1001"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
L1_1 = require
L2_1 = "V2_5/UGCDungeon_Reforge"
L1_1(L2_1)
